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Thread: Penasaran loh

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    Aktivis WaveGame Erfu's Avatar
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    Penasaran loh

    nah2 ampir 1 taun saya main 3kingdom.. cuma sampe skrng saya masi penasaran sama beberapa hal, n saya mau nanya ke agan-agan yang paham untuk hal-hal yg saya tidak ketahui.. salah satunya:

    pertama, dalam penghitungan output damage dari setiap skill (warrior) pasti ada tulisan additional Slash/Thrust/Smash/atk/crit atk ....% atau STR .....%

    bagaimana sistem penghitungannya?

    kedua, dari hit normal atk apa tidak ada status yang bisa meng UP akurasi agar no miss? karena saya lihat status hit rate di 3kingdom hanya meng-up chance max output damage. ditanya demikian karena beberapa kelemahan warrior itu dari faktor miss nya yang sangat banyak whwhw

    saya mohon petunjuknya dari player2 veteran/dewa, bagi yang mengerti dalam sistem penghitunganny dan bisa menjelaskan secara mendalam mengenai 2 faktor yang saya tanyakan di atas thx
    LET JUSTICE BE DONE, THOUGH HEAVENS FALL
    Erfu [Falcon], Server: Red Tiger

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    Follower WaveGame
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    gimana jelasinnya ya ...saya sebenarnya ngerti cuma jelasinnya agak susah.

    kira kira gini damage asli dari sebuah skill adalah seperti yang tertera di skil list saat blm dipelajari.
    Itu sebabnya damage keliatan kecil. Tapi setelah dipelajari akan berubah makin besar.
    Tetapi damage yang tertera adalah damage yang dihasilkan untuk momon (non boss) lvl setara user dan dengan asumsi resist rata 10% atau 5% (dah lupa).

    Additional damage merupakan sistem dari 3k untuk memperbesar damage sesuai dengan perkembangan level pemain.
    Dengan aturan :
    Additional dari Slash,Thrust,Smash dan Pierce dikalikan dengan Attack.
    Additional dari Fire,Water,Holy dan Dark dikalikan dengan Spell Attack.

    dan damage yang di terima oleh user juga dipengaruhi aturan :
    Elemen Slash,Thrust,Smash dan Pierce dikalikan dengan Def
    Elemen Fire,Water,Holy dan Dark dikalikan dengan Spell Deff

    NB: Kata "dikalikan" disini hanya sebagai gambaran, bukan benar2 dikalikan bulat-bulat.

    Kalau additional dari STR,INT,AGI,MAG,VIT angkanya diambil dari total STAT dan damagenya dihitung diakhir. (tidak ada pengurangan)
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    Aktivis WaveGame kissmyblood's Avatar
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    sepengalaman ane main knight,,

    additional misal str 100% = skill agan 100% dipengaruhi sm str agan,,semakin gede str semakin gede atk yg dihasilkan
    klo utk itung2annya ane jg krng paham..

    bwt ngurangin miss,gedein hr skitar 40% (bisa dibantu rising dragon ring 2biji),,ring spt xiliang ga terlalu gede efeknya bwt knight soalnya damage knight kadang max kadang min (dipengaruhi hr setau ane)
    agi / str jg bsa bantu nambah hr,kebanyakan knight lupa sm aginya :D

    hr knight ane 48%,jarang bngt nemu miss
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    Quote Originally Posted by kissmyblood View Post
    sepengalaman ane main knight,,

    additional misal str 100% = skill agan 100% dipengaruhi sm str agan,,semakin gede str semakin gede atk yg dihasilkan
    klo utk itung2annya ane jg krng paham..

    bwt ngurangin miss,gedein hr skitar 40% (bisa dibantu rising dragon ring 2biji),,ring spt xiliang ga terlalu gede efeknya bwt knight soalnya damage knight kadang max kadang min (dipengaruhi hr setau ane)
    agi / str jg bsa bantu nambah hr,kebanyakan knight lupa sm aginya :D

    hr knight ane 48%,jarang bngt nemu miss
    serem ne, hr nya 48%.

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    Aktivis WaveGame Erfu's Avatar
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    Quote Originally Posted by bathara91 View Post
    gimana jelasinnya ya ...saya sebenarnya ngerti cuma jelasinnya agak susah.

    kira kira gini damage asli dari sebuah skill adalah seperti yang tertera di skil list saat blm dipelajari.
    Itu sebabnya damage keliatan kecil. Tapi setelah dipelajari akan berubah makin besar.
    Tetapi damage yang tertera adalah damage yang dihasilkan untuk momon (non boss) lvl setara user dan dengan asumsi resist rata 10% atau 5% (dah lupa).

    Additional damage merupakan sistem dari 3k untuk memperbesar damage sesuai dengan perkembangan level pemain.
    Dengan aturan :
    Additional dari Slash,Thrust,Smash dan Pierce dikalikan dengan Attack.
    Additional dari Fire,Water,Holy dan Dark dikalikan dengan Spell Attack.

    dan damage yang di terima oleh user juga dipengaruhi aturan :
    Elemen Slash,Thrust,Smash dan Pierce dikalikan dengan Def
    Elemen Fire,Water,Holy dan Dark dikalikan dengan Spell Deff

    NB: Kata "dikalikan" disini hanya sebagai gambaran, bukan benar2 dikalikan bulat-bulat.

    Kalau additional dari STR,INT,AGI,MAG,VIT angkanya diambil dari total STAT dan damagenya dihitung diakhir. (tidak ada pengurangan)
    owh jd damage yang sudah tertera pada shortcut skill = RAW damage yang bisa kita hasilkan belum dihitung resist lawan y.. ic ic

    Quote Originally Posted by kissmyblood View Post
    sepengalaman ane main knight,,

    additional misal str 100% = skill agan 100% dipengaruhi sm str agan,,semakin gede str semakin gede atk yg dihasilkan
    klo utk itung2annya ane jg krng paham..

    bwt ngurangin miss,gedein hr skitar 40% (bisa dibantu rising dragon ring 2biji),,ring spt xiliang ga terlalu gede efeknya bwt knight soalnya damage knight kadang max kadang min (dipengaruhi hr setau ane)
    agi / str jg bsa bantu nambah hr,kebanyakan knight lupa sm aginya :D

    hr knight ane 48%,jarang bngt nemu miss
    wew HR bisa 48% gimana cara? saya ud pakai rising cuma mentok di 36% loh
    LET JUSTICE BE DONE, THOUGH HEAVENS FALL
    Erfu [Falcon], Server: Red Tiger

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    Aktivis WaveGame kissmyblood's Avatar
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    ane dual weapon gan..
    hit rate dual weapon ga dibagi 2..
    sedangkan atk lebih besar 1/4 drpd "one hand no shield" (weapon kanan kiri setara)
    hr ane 48% blm termasuk enchant disenjata,,
    klo mw lbih gede 1BU weapon di enchant hr (kanan kiri)
    untuk enchant damage usahakan diatas 25% itu udh nutup..
    damage pun bsa lebih besar dr heavy (soalnya ada knock out "damage tambahan") klo aspd mentok
    + str bakalan ajib
    untuk equip lbih bagus make eq buatan yg full str (soalnya point status bsa dilempar ke yg add nya lbih kecil,jadi lbih besar masuknya)
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    Aktivis WaveGame Erfu's Avatar
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    wah knight dual? wah apa gak sayang dengan lvl 210nya kk? kan ada shield bash.

    oh ya knight pakai shield jg keuntungannya kan senjatanya pure itungannya gk jd 50% kyk yg dual..

    hmm hit ratenya ditambahkan di senjata ya.. tp kyknya sulit kalau pakai shield.. karena rugi kalau 1 BU dimasukan hit rate.. kurang ke slashnya ntar hehe
    LET JUSTICE BE DONE, THOUGH HEAVENS FALL
    Erfu [Falcon], Server: Red Tiger

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    WaveGamers ShadeOfChaos's Avatar
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    Quote Originally Posted by Erfu View Post
    kedua, dari hit normal atk apa tidak ada status yang bisa meng UP akurasi agar no miss? karena saya lihat status hit rate di 3kingdom hanya meng-up chance max output damage. ditanya demikian karena beberapa kelemahan warrior itu dari faktor miss nya yang sangat banyak whwhw

    saya mohon petunjuknya dari player2 veteran/dewa, bagi yang mengerti dalam sistem penghitunganny dan bisa menjelaskan secara mendalam mengenai 2 faktor yang saya tanyakan di atas thx
    Since it's you Erfu, here's some info we learned in Aeria :P

    Accuracy (the chance that a normal hit will hit an enemy) is 0% at default. Having 0% accuracy vs 50% evade seems sort of... unfair ofcourse, as such you'll notice with for example, Heavy weapon warrior mostly, that they hit 1/5 times.

    Accuracy is a hidden value, with a max value of 90%. There are a couple of ways to increase accuracy... One such ways is equiping a Spirit Fox (3% accuracy increase - ingame shown as Persentase hit)

    I'm not sure if the 'Hit rate' on rings (enchanting) is Accuracy (Persentase Hit) or Critical Hit Rate (Hit Rate as shown on Character screen)

    We've learned this over in Aeria server, where overpowered bought enchantments were allowed - as such there were items with like 40% accuracy, and as such we know about this.

    Some info I've learned as a Heavy Weapon Warrior there;
    50% accuracy gives you a 99% chance to hit against any evasion.
    30% accuracy should get you 4/5 hits.
    7% accuracy should already change the normal 1/5 hits, into 3/5 times.

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    Quote Originally Posted by ShadeOfChaos View Post
    Since it's you Erfu, here's some info we learned in Aeria :P

    Accuracy (the chance that a normal hit will hit an enemy) is 0% at default. Having 0% accuracy vs 50% evade seems sort of... unfair ofcourse, as such you'll notice with for example, Heavy weapon warrior mostly, that they hit 1/5 times.

    Accuracy is a hidden value, with a max value of 90%. There are a couple of ways to increase accuracy... One such ways is equiping a Spirit Fox (3% accuracy increase - ingame shown as Persentase hit)

    I'm not sure if the 'Hit rate' on rings (enchanting) is Accuracy (Persentase Hit) or Critical Hit Rate (Hit Rate as shown on Character screen)

    We've learned this over in Aeria server, where overpowered bought enchantments were allowed - as such there were items with like 40% accuracy, and as such we know about this.

    Some info I've learned as a Heavy Weapon Warrior there;
    50% accuracy gives you a 99% chance to hit against any evasion.
    30% accuracy should get you 4/5 hits.
    7% accuracy should already change the normal 1/5 hits, into 3/5 times.
    This is a very valueable info. This info is very hard to test on this server.
    Care for you to share some info on abnormal-resist like stun,slow,snare,seal,bleed,poison,faint, etc. They are to much to count, and I am wondering if some of it is overloaded.
    Last edited by pengembala; 24 Dec 2012 at 18:20. Reason: spelling

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    Aktivis WaveGame StarJade's Avatar
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    Quote Originally Posted by ShadeOfChaos View Post

    I'm not sure if the 'Hit rate' on rings (enchanting) is Accuracy (Persentase Hit) or Critical Hit Rate (Hit Rate as shown on Character screen)
    Enchanting Hit Rate on ring = add more accuracy.... ive got this effect on my rising dragon ring when Iam hoping on the other result T_T
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